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readme.txt
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1996-09-26
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Sonic's Schoolhouse
Readme Notes
9/2/96
Build 1.7.3
************************************************************
INSTALLATION
For Windows 95, inserting the CD into the drive will start the
AUTORUN.EXE program to help you with installation.
AUTORUN.EXE will run on Windows 3.1 or Windows for Workgroups 3.1.1
if you already have Win32s installed. Otherwise, see below.
If AUTORUN.EXE incorrectly detects your current operating system
you will receive an error message, at which time you will
need to run the appropriate setup program as described below:
*Windows 95
Change to the \Instal95 directory on the CD and run SETUP32.EXE
<cd-rom>\INSTAL95\SETUP32.EXE
*Windows 3.1x:
Change to the \Install directory and run SETUP16.EXE
<cd-rom>\INSTALL\SETUP16.EXE
************************************************************
STARTING THE PROGRAM
*Windows 3.1x
Open the group labeled "Sonic's Schoolhouse".
Double click on the icon labeled "Sonic's Schoolhouse"
to start the program.
*Windows 95
Inserting the CD will start AUTORUN.EXE, from which you
may start Sonic's Schoolhouse by clicking on the "Play"
button, which replaces the "Install" button after installation.
If the CD is already in the drive, then from the START MENU,
choose PROGRAMS, Sonic's Schoolhouse Folder, "Sonic's Schoolhouse"
Start
-->Programs
-->Sonic's Schoolhouse folder
-->Sonic's Schoolhouse
************************************************************
REQUIREMENTS - Installation
Your system should be set up with multimedia functionality before
running Sonic's Schoolhouse. Sonic's Schoolhouse will play Video files,
(Video for Windows), wav files, and midi files.
REQUIREMENTS - Subsystems
WinG ( Windows 3.1x; Windows 95)
Sonic's Schoolhouse requires Win-G graphics acceleration. The
installer will check your system for Win-G and install it,
if desired.
Video for Windows (Windows 3.1/3.11 ONLY)
Sonic's Schoolhouse requires that Video for Windows be installed
on Windows 3.1 (It is already supplied with Windows 95). The
installer will check your system for VfW files and install it,
if desired.
*Win32s
Win3.1/3.11 ONLY
For Sonic's Schoolhouse to play on a system running
Windows 3.1x (Win3.1/3.11) Sonic's Schoolhouse requires Win32S.
The installer will auto detect your system for Win32s and
auto install it if no version or an older version is detected.
REQUIREMENTS - General Notes
Resolution
Sonic's Schoolhouse has been tested on most graphics adapters
running 256 colors in 640 x 480 resolution. Users may experience
problems in different color modes or resolutions. The program
will not run on systems with only 16 colors.
Video
If, when you play the game, videos play back in full screen
make the following change to your system:
START BUTTON
-->SETTINGS
-->CONTROL PANEL
-->MULTIMEDIA
-->VIDEO
-->SHOW VIDEO IN WINDOW
(ORIGINAL SIZE)
-->APPLY
************************************************************
User Interface
Most of the game is controlled with the standard mouse user interface
associated with Windows. In the classroom portion of the game, one or
two players may play the game on a single computer. Each player on the
same machine may choose a different user interface, the only exception
is the mouse which obviously can only be controlled by one player.
Each type of control has an "action button" which is used to perform an
action on an object in front of the player and within a certain range.
The actions that the player can perform are; opening or closing doors,
grabbing and selecting or answering the current problem or answer. The
action key captures numbers or letters and each new capture replaces
the previous item being held.
Mouse Movement:
In single player mode click on the arrow for the
direction you wish to move.
Grabbing Click on an object you wish to grab
Activation Click on a button you wish to activate
Right Side Keyboard:
Up Arrow: Move forward
Down Arrow: Move backward
Right Arrow: Turn right
Left Arrow: Turn left
Enter key: [Action] Press key to perform action.
Space Bar: [Action] (Single player mode only).
Left Side Keyboard:
"W": Move forward
"Z","X" or "S": Move backward
"D": Turn right
"A": Turn left
"Control" [Action] Press key to perform action
Gravis Gamepads: up to 2 gamepads are supported.
Thumbpad Controls direction
Red Button [Action] Press key to perform action